Tasha’s Cauldron of Everything is packed full of new magic items that benefit all classes. From magic spellbooks to tattoos and beyond, here are our faves. Alright folks, it’s time once more to dig into the treasure trove of new content that is Tasha’s Cauldron of Everything. Today we’re talking about the best new magic items introduced. ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They look like and are mostly treated like a hero, but are impaired, as they usually have incoming and outgoing damage penalties, dealing less damage and taking more damage than heroes.

Unusual, hard to find toys - magnets,
optical illusions and much more..!

Where Science meets Magic, and Fun meets

Many items are made in small quantities, and you
won't find them elsewhere

Toys to entertain, amaze, share with friends
and inspire minds both young and old ..!

New Products

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Our selection

Han Dynasty Compass

This is a modern replica of the oldest
instrument in the world which is known to be a compass.

Flux Original

With its amazing gravity-defying effect based on Lenz's Law,
this is a scientific toy that really feels like magic

Magic Penny Kit

Using the supplied magnets and some everyday objects,
you can perform feats that even top scientists have found amazing!

We love video! Most of the staff at Grand Illusions used to work in television, and we get a lot of fun making videos of the products in the Grand Illusions Toy Shop, and also the wonderful toys in Tim's collection - the Toy Museum.

If you just want to see our videos, you can go straight to our YouTube channel. However please remember that items in Tim's collection are not for sale.

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The Saviors of Phandalin

Magic Items

A list of magical items discovered by the party:

Boots of Striding and Springing
Wondrous Item, uncommon (requires attunement)

Description: A pair of sturdy looking leather boots with metal buckles and reinforcements made from a strange variety of gilded steel. The soles of the boots reveal the source of their power: magical dwarven runes that appear to glow at times.

Magic Properties: A person’s speed while wearing these boots becomes 30 feet, unless their walking speed is higher, and their speed is not reduced if encumbered or wearing heavy armor.
In addition, whenever a person jumps, they can do so three times the normal distance.

Acquisition: Found on the corpse of Tharden Rockseeker in Wave Echo Cave.

Current Owner:Flint Stouthammer

Bracers of Archery
Wondrous Item, uncommon (requires attunement)

Description: A pair of finely crafted leather bracers featuring the likeness of an elf in front of a set of 4 arrows.

Magic Properties: While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

See Full List On Eqbards.com

Acquisition: Found by Ered Tresendar in Thundertree in the ruin of an old store on the corpse of a male wood elf who had been eaten by giant spiders.

Current Owner:Thalia Silvermoon

+1 breastplate, rare

Description: This breastplate has a gold dragon motif worked into its design. Created for a human hero.

Magic Properties: Grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.

Acquisition: Discovered near the Forge of Spells in Wave Echo Cave.

Current Owner:Ered Tresendar

+1 battleaxe, uncommon

Description: Hew is a rusty, old, +1 battleaxe of dwarven manufacture. Runes in Dwarvish on the axe head read, “Hew,” and the rust is misleading, for the weapon has magical properties. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood.

Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Magic Properties: This weapon deals maximum damage when the wielder hits a plant creature or an object made of wood. Whoever carries the axe feels uneasy whenever he or she travels through a forest.

Acquisition: Discovered in Venomfang’s horde in Thundertree.

Current Owner: unclaimed

+1 mace, uncommon (requires attunement by a cleric of Marthammor Duin)

Description: A deceptively simple looking weapon. The shaft is made with lignum wood and reinforced by steel bands. The flanged head is also made of solid steel.

Illusion Items Vermintide 2

Magic Properties: This weapon crackles with electric energy when its wielder commands (“Varzok!” which means “divine light”), glowing with a blue light as bright as a torch. While glowing, the mace deals an extra 1d6 of lightning damage.

Acquisition: Discovered near the Forge of Spells in Wave Echo Cave.

Current Owner:Flint Stouthammer

Ring of Protection
Ring, rare (requires attunement)

Description: A beautiful ring made with platinum and gold, fashioned in the shape of a shield. It is fitted with a series of small aquamarine gemstones.

Magic Properties: The wearer of this ring who is attuned to it will have a +1 bonus to Armor Class and saving throws.

Acquisition: Obtained from Hamun Kost as an offering to Agatha the banshee.

Current Owner:Kaster Magus

Spider Staff
staff, rare (requires attunement)

Description: The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.

Magic Properties: The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk.

Acquisition: Taken after the defeat of The Black Spider.

Current Owner:Kaster Magus

Staff of Defense
staff, rare (requires attunement)

Description: This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. A wielder of this staff must be attuned to it in order to gain its benefits and cast its spells.

Magic Properties: While holding the staff, its wielder has a +1 bonus to Armor Class. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, its wielder can use an action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or_ shield_ (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day at.

Ball Of Golem Clay

Illusion items - Fanra

Acquisition: Taken from the corpse of Iarno Albrek.

Current Owner:Kaster Magus

See Full List On Everquest.fanra.info

+1 longsword, uncommon (requires attunement by a descendant of Aldith Tresendar, “The Black Hawk”)

Description: Finer in quality than an ordinary weapon, this sword is inscribed with the name “Talon” and its hilt is worked in the shape of a bird of prey with outspread wings. A large sapphire is set between the wings and smaller sapphires are set in the grip. The pommel is designed to resemble a cluster of feathers. The scabbard is silver-chased and ornamented with oak leaves in low relief.
Talon once belonged to a great knight named Aldith Tresendar, known as the Black Hawk. Sir Aldith died fighting off the orcs that attacked through the hidden caverns below his manor. Talon was lost here until found by a nothic who had taken up residence in the caverns underneath the manor.

Magic Properties: To gain the magical properties of this weapon, the user must be a descendent of Aldith Tresendar. As an action you can command the weapon to point in the direction of Tresendar Manor (divination). You have advantage on attack rolls when fighting to defend Tresendar Manor (i.e. you are physically at the site of Tresendar Manor in Phandalin).

Acquisition: Found in a wooden chest in a ravine under Tresendar Manor, the sword had been guarded for untold years by a nothic.

Current Owner:Ered Tresendar

Minor Wand of Magic Missiles
wand, uncommon

Description: This metal wand has a spiral design. The tip is made of some decorative, crystalline material that is reminiscent of a magical pulse of force energy.

Magic Properties: This wand has 7 charges. With the wand in hand, its wielder can use an action to fire the magic missile spell from the wand-no components required-and expend 1 to 3 of the wand’s charges. For each charge you expend beyond 1, the spell’s level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn.

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Acquisition: Found clutched in the bony fingers of a long dead wizard at the bottom of a dark pool in Wave Echo Cave.

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Current Owner:Kaster Magus

Illusion: Chronos - Item - World Of Warcraft

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