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Are online classes better?
Students participating in online classes do the same or better than those in the traditional classroom setup. .. And other studies show that students taking courses online score better on standardized tests.
How do I prepare for an online class?
You need a reliable internet connection to participate in online courses. Many programs will tell you the requirements you need to succeed in their courses, but make sure to consider if other people in your household will use the internet at the same time. Karakara restoration patch download mediafire. Online classes often require streaming videos or uploading content, so make sure you have the necessary speed and signal reliability to participate without interruption.
Are online courses worth it?
Yes. Online courses are can equip you with the necessary knowledge and skills that is sought by the employers.
What are the advantages of online school?
1. Online courses are convenient and flexibility<br/>2. Online courses give you real-world skills.<br/>3. Online courses promote life-long learning.<br/>4. Online courses have financial benefits.<br/>5. Online courses connect you to the global village.
Stats Type | Class | Rating | |
---|---|---|---|
Classes, Specs | Talents | 1800+ 2000+ 2200+ | |
Professions | Gear, Gems, Enchants | ||
Races & Factions | Best players | Spec | |
Players Stats | |||
Realm stats |
Talents | ||
---|---|---|
Master Poisoner Increases the damage done by your weapon poisons by 30% and their non-damaging effects by 20%. ' alt='Master Poisoner'/>Master Poisoner(90.72%) | Elaborate Planning Your finishing moves grant 10% increased damage done for 4 sec. ' alt='Elaborate Planning'/>Elaborate Planning(9.28%) | Blindside Exploits the vulnerability of foes with less than 35% health, dealing 5,447 Physical damage to the target.<br/><br/><br/><br/>Mutilate has a 25% chance to make your next Blindside free and usable on any target, regardless of their health.<br/><br/><br/><br/>Awards 1 combo point. ' alt='Blindside'/>Blindside(0%) |
Nightstalker While Stealth is active, you move 20% faster and your abilities deal 50% more damage. ' alt='Nightstalker'/>Nightstalker(1.03%) | Subterfuge Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.<br/><br/><br/><br/>Also causes Garrote to deal 80% increased damage and have no cooldown when used from Stealth and for 3 sec after breaking Stealth. ' alt='Subterfuge'/>Subterfuge(98.97%) | Master Assassin While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 50%. ' alt='Master Assassin'/>Master Assassin(0%) |
Vigor Increases your maximum Energy by 50 and your Energy regeneration by 10%. ' alt='Vigor'/>Vigor(13.4%) | Deeper Stratagem You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage. ' alt='Deeper Stratagem'/>Deeper Stratagem(0%) | Marked for Death Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min. ' alt='Marked for Death'/>Marked for Death(86.6%) |
Leeching Poison Adds a Leeching Poison effect to your Deadly Poison and Wound Poison, granting you 10% Leech. ' alt='Leeching Poison'/>Leeching Poison(4.12%) | Cheat Death Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min. ' alt='Cheat Death'/>Cheat Death(7.22%) | Elusiveness Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec. ' alt='Elusiveness'/>Elusiveness(88.66%) |
Internal Bleeding Kidney Shot also deals up to 9,560 Bleed damage over 6 sec, based on combo points spent. ' alt='Internal Bleeding'/>Internal Bleeding(98.97%) | Iron Wire Increase the duration of Garrote's silence effect by 3 sec.<br/><br/><br/><br/>Enemies silenced by Garrote deal 15% reduced damage for 8 sec. ' alt='Iron Wire'/>Iron Wire(0%) | Prey on the Weak Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec. ' alt='Prey on the Weak'/>Prey on the Weak(1.03%) |
Venom Rush Mutilate refunds 5 Energy when used against a poisoned target. ' alt='Venom Rush'/>Venom Rush(1.03%) | Toxic Blade Stab your enemy with a toxic poisoned blade, dealing 4,812 Nature damage.<br/><br/><br/><br/>Your Nature damage done against the target is increased by 30% for 9 sec.<br/><br/><br/><br/>Awards 1 combo point. ' alt='Toxic Blade'/>Toxic Blade(98.97%) | Exsanguinate Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 100% faster. ' alt='Exsanguinate'/>Exsanguinate(0%) |
Poison Bomb Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 3,996 Nature damage over 2 sec to all enemies within it. ' alt='Poison Bomb'/>Poison Bomb(94.85%) | Hidden Blades Every 2 sec, gain 20% increased damage for your next Fan of Knives, stacking up to 20 times. ' alt='Hidden Blades'/>Hidden Blades(3.09%) | Crimson Tempest Finishing move that slashes at all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Lasts longer per combo point.<br/><br/><br/><br/> 1 point : 654 plus 1,840 over 4 sec<br/><br/> 2 points: 981 plus 2,760 over 6 sec<br/><br/> 3 points: 1,308 plus 3,680 over 8 sec<br/><br/> 4 points: 1,635 plus 4,600 over 10 sec<br/><br/> 5 points: 1,962 plus 5,520 over 12 sec ' alt='Crimson Tempest'/>Crimson Tempest(2.06%) |
Talents | ||
---|---|---|
Weaponmaster Sinister Strike has a 10% increased chance to strike an additional time. ' alt='Weaponmaster'/>Weaponmaster(0%) | Quick Draw Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage. ' alt='Quick Draw'/>Quick Draw(100%) | Ghostly Strike Strikes an enemy, dealing 7,263 Physical damage and causing the target to take 10% increased damage from your abilities for 10 sec.<br/><br/><br/><br/>Awards 1 combo point. ' alt='Ghostly Strike'/>Ghostly Strike(0%) |
Acrobatic Strikes Increases the range on all your melee attacks by 3 yards. ' alt='Acrobatic Strikes'/>Acrobatic Strikes(100%) | Retractable Hook Reduce the cooldown of Grappling Hook by 30 sec. ' alt='Retractable Hook'/>Retractable Hook(0%) | Hit and Run Increases your movement speed at all times by 15%. ' alt='Hit and Run'/>Hit and Run(0%) |
Vigor Increases your maximum Energy by 50 and your Energy regeneration by 10%. ' alt='Vigor'/>Vigor(0%) | Deeper Stratagem You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage. ' alt='Deeper Stratagem'/>Deeper Stratagem(100%) | Marked for Death Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min. ' alt='Marked for Death'/>Marked for Death(0%) |
Iron Stomach Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%. ' alt='Iron Stomach'/>Iron Stomach(0%) | Cheat Death Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min. ' alt='Cheat Death'/>Cheat Death(0%) | Elusiveness Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec. ' alt='Elusiveness'/>Elusiveness(100%) |
Dirty Tricks Cheap Shot, Gouge, and Sap no longer cost Energy. ' alt='Dirty Tricks'/>Dirty Tricks(0%) | Blinding Powder Reduces the cooldown of Blind by 30 sec and increases its range by 15 yds. ' alt='Blinding Powder'/>Blinding Powder(100%) | Prey on the Weak Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec. ' alt='Prey on the Weak'/>Prey on the Weak(0%) |
Loaded Dice Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches. ' alt='Loaded Dice'/>Loaded Dice(0%) | Alacrity Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times. ' alt='Alacrity'/>Alacrity(100%) | Slice and Dice Finishing move that consumes combo points to increase attack speed by 50% and Energy regeneration rate by 15%. Lasts longer per combo point.<br/><br/> 1 point : 12 seconds<br/><br/> 2 points: 18 seconds<br/><br/> 3 points: 24 seconds<br/><br/> 4 points: 30 seconds<br/><br/> 5 points: 36 seconds ' alt='Slice and Dice'/>Slice and Dice(0%) |
Dancing Steel Increases the duration of Blade Flurry by 3 sec and its damage by 5%. ' alt='Dancing Steel'/>Dancing Steel(100%) | ' alt='/>(0%) | ' alt='/>(0%) |
Talents | ||
---|---|---|
Weaponmaster Shadowstrike and Backstab have a 15% chance to hit the target twice each time they deal damage. ' alt='Weaponmaster'/>Weaponmaster(0%) | Find Weakness Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec. ' alt='Find Weakness'/>Find Weakness(100%) | Gloomblade Punctures your target with your shadow-infused blade for 4,281 Shadow damage, bypassing armor.<br/><br/><br/><br/>Awards 1 combo point. ' alt='Gloomblade'/>Gloomblade(0%) |
Nightstalker While Stealth is active, you move 20% faster and your abilities deal 50% more damage. ' alt='Nightstalker'/>Nightstalker(25%) | Subterfuge Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.<br/><br/><br/><br/>Also causes Garrote to deal 80% increased damage and have no cooldown when used from Stealth and for 3 sec after breaking Stealth. ' alt='Subterfuge'/>Subterfuge(75%) | Shadow Focus Abilities cost 20% less Energy while Stealth is active. ' alt='Shadow Focus'/>Shadow Focus(0%) |
Vigor Increases your maximum Energy by 50 and your Energy regeneration by 10%. ' alt='Vigor'/>Vigor(0%) | Deeper Stratagem You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage. ' alt='Deeper Stratagem'/>Deeper Stratagem(0%) | Marked for Death Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min. ' alt='Marked for Death'/>Marked for Death(100%) |
Soothing Darkness You heal 3% of your maximum health every 1 sec while Stealth or Shadow Dance is active. ' alt='Soothing Darkness'/>Soothing Darkness(50%) | Cheat Death Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min. ' alt='Cheat Death'/>Cheat Death(0%) | Elusiveness Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec. ' alt='Elusiveness'/>Elusiveness(50%) |
Shot in the Dark After entering Stealth or Shadow Dance, your next Cheap Shot is free. ' alt='Shot in the Dark'/>Shot in the Dark(25%) | Night Terrors Shuriken Storm reduces enemies' movement speed by 30% for 8 sec. ' alt='Night Terrors'/>Night Terrors(0%) | Prey on the Weak Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec. ' alt='Prey on the Weak'/>Prey on the Weak(75%) |
Dark Shadow While Shadow Dance is active, all damage you deal is increased by 25%. ' alt='Dark Shadow'/>Dark Shadow(50%) | Alacrity Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times. ' alt='Alacrity'/>Alacrity(0%) | Enveloping Shadows Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1 sec per combo point spent.<br/><br/><br/><br/>Shadow Dance gains 1 additional charge. ' alt='Enveloping Shadows'/>Enveloping Shadows(50%) |
Master of Shadows Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance. ' alt='Master of Shadows'/>Master of Shadows(100%) | ' alt='/>(0%) | ' alt='/>(0%) |