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  1. Rogue Pvp  For All Of Your Needs Mod
  2. Rogue Pvp  For All Of Your Needs 1

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Rogue Pvp  For All Of Your Needs Mod

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Stats TypeClassRating
Classes, Specs Talents
1800+
2000+
2200+
Professions Gear, Gems, Enchants
Races & Factions Best players Spec
Players Stats
Realm stats

Rogues builds & glyphs (PvP)

Last Database Update : - Players with 1800 rating or higher

Talents details

Rogue Pvp  For All Of Your Needs 1


Assassination

Talents
Master Poisoner
Increases the damage done by your weapon poisons by 30% and their non-damaging effects by 20%.
' alt='Master Poisoner'/>Master Poisoner(90.72%)
Elaborate Planning
Your finishing moves grant 10% increased damage done for 4 sec.
' alt='Elaborate Planning'/>Elaborate Planning(9.28%)
Blindside
Exploits the vulnerability of foes with less than 35% health, dealing 5,447 Physical damage to the target.<br/><br/><br/><br/>Mutilate has a 25% chance to make your next Blindside free and usable on any target, regardless of their health.<br/><br/><br/><br/>Awards 1 combo point.
' alt='Blindside'/>Blindside(0%)
Nightstalker
While Stealth is active, you move 20% faster and your abilities deal 50% more damage.
' alt='Nightstalker'/>Nightstalker(1.03%)
Subterfuge
Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.<br/><br/><br/><br/>Also causes Garrote to deal 80% increased damage and have no cooldown when used from Stealth and for 3 sec after breaking Stealth.
' alt='Subterfuge'/>Subterfuge(98.97%)
Master Assassin
While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 50%.
' alt='Master Assassin'/>Master Assassin(0%)
Vigor
Increases your maximum Energy by 50 and your Energy regeneration by 10%.
' alt='Vigor'/>Vigor(13.4%)
Deeper Stratagem
You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
' alt='Deeper Stratagem'/>Deeper Stratagem(0%)
Marked for Death
Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
' alt='Marked for Death'/>Marked for Death(86.6%)
Leeching Poison
Adds a Leeching Poison effect to your Deadly Poison and Wound Poison, granting you 10% Leech.
' alt='Leeching Poison'/>Leeching Poison(4.12%)
Cheat Death
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
' alt='Cheat Death'/>Cheat Death(7.22%)
Elusiveness
Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
' alt='Elusiveness'/>Elusiveness(88.66%)
Internal Bleeding
Kidney Shot also deals up to 9,560 Bleed damage over 6 sec, based on combo points spent.
' alt='Internal Bleeding'/>Internal Bleeding(98.97%)
Iron Wire
Increase the duration of Garrote's silence effect by 3 sec.<br/><br/><br/><br/>Enemies silenced by Garrote deal 15% reduced damage for 8 sec.
' alt='Iron Wire'/>Iron Wire(0%)
Prey on the Weak
Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.
' alt='Prey on the Weak'/>Prey on the Weak(1.03%)
Venom Rush
Mutilate refunds 5 Energy when used against a poisoned target.
' alt='Venom Rush'/>Venom Rush(1.03%)
Toxic Blade
Stab your enemy with a toxic poisoned blade, dealing 4,812 Nature damage.<br/><br/><br/><br/>Your Nature damage done against the target is increased by 30% for 9 sec.<br/><br/><br/><br/>Awards 1 combo point.
' alt='Toxic Blade'/>Toxic Blade(98.97%)
Exsanguinate
Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 100% faster.
' alt='Exsanguinate'/>Exsanguinate(0%)
Poison Bomb
Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 3,996 Nature damage over 2 sec to all enemies within it.
' alt='Poison Bomb'/>Poison Bomb(94.85%)
Hidden Blades
Every 2 sec, gain 20% increased damage for your next Fan of Knives, stacking up to 20 times.
' alt='Hidden Blades'/>Hidden Blades(3.09%)
Crimson Tempest
Finishing move that slashes at all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Lasts longer per combo point.<br/><br/><br/><br/> 1 point : 654 plus 1,840 over 4 sec<br/><br/> 2 points: 981 plus 2,760 over 6 sec<br/><br/> 3 points: 1,308 plus 3,680 over 8 sec<br/><br/> 4 points: 1,635 plus 4,600 over 10 sec<br/><br/> 5 points: 1,962 plus 5,520 over 12 sec
' alt='Crimson Tempest'/>Crimson Tempest(2.06%)

Outlaw

Talents
Weaponmaster
Sinister Strike has a 10% increased chance to strike an additional time.
' alt='Weaponmaster'/>Weaponmaster(0%)
Quick Draw
Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.
' alt='Quick Draw'/>Quick Draw(100%)
Ghostly Strike
Strikes an enemy, dealing 7,263 Physical damage and causing the target to take 10% increased damage from your abilities for 10 sec.<br/><br/><br/><br/>Awards 1 combo point.
' alt='Ghostly Strike'/>Ghostly Strike(0%)
Acrobatic Strikes
Increases the range on all your melee attacks by 3 yards.
' alt='Acrobatic Strikes'/>Acrobatic Strikes(100%)
Retractable Hook
Reduce the cooldown of Grappling Hook by 30 sec.
' alt='Retractable Hook'/>Retractable Hook(0%)
Hit and Run
Increases your movement speed at all times by 15%.
' alt='Hit and Run'/>Hit and Run(0%)
Vigor
Increases your maximum Energy by 50 and your Energy regeneration by 10%.
' alt='Vigor'/>Vigor(0%)
Deeper Stratagem
You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
' alt='Deeper Stratagem'/>Deeper Stratagem(100%)
Marked for Death
Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
' alt='Marked for Death'/>Marked for Death(0%)
Iron Stomach
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%.
' alt='Iron Stomach'/>Iron Stomach(0%)
Cheat Death
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
' alt='Cheat Death'/>Cheat Death(0%)
Elusiveness
Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
' alt='Elusiveness'/>Elusiveness(100%)
Dirty Tricks
Cheap Shot, Gouge, and Sap no longer cost Energy.
' alt='Dirty Tricks'/>Dirty Tricks(0%)
Blinding Powder
Reduces the cooldown of Blind by 30 sec and increases its range by 15 yds.
' alt='Blinding Powder'/>Blinding Powder(100%)
Prey on the Weak
Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.
' alt='Prey on the Weak'/>Prey on the Weak(0%)
Loaded Dice
Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.
' alt='Loaded Dice'/>Loaded Dice(0%)
Alacrity
Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.
' alt='Alacrity'/>Alacrity(100%)
Slice and Dice
Finishing move that consumes combo points to increase attack speed by 50% and Energy regeneration rate by 15%. Lasts longer per combo point.<br/><br/> 1 point : 12 seconds<br/><br/> 2 points: 18 seconds<br/><br/> 3 points: 24 seconds<br/><br/> 4 points: 30 seconds<br/><br/> 5 points: 36 seconds
' alt='Slice and Dice'/>Slice and Dice(0%)
Dancing Steel
Increases the duration of Blade Flurry by 3 sec and its damage by 5%.
' alt='Dancing Steel'/>Dancing Steel(100%)

' alt='/>(0%)

' alt='/>(0%)

Subtlety

Talents
Weaponmaster
Shadowstrike and Backstab have a 15% chance to hit the target twice each time they deal damage.
' alt='Weaponmaster'/>Weaponmaster(0%)
Find Weakness
Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.
' alt='Find Weakness'/>Find Weakness(100%)
Gloomblade
Punctures your target with your shadow-infused blade for 4,281 Shadow damage, bypassing armor.<br/><br/><br/><br/>Awards 1 combo point.
' alt='Gloomblade'/>Gloomblade(0%)
Nightstalker
While Stealth is active, you move 20% faster and your abilities deal 50% more damage.
' alt='Nightstalker'/>Nightstalker(25%)
Subterfuge
Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.<br/><br/><br/><br/>Also causes Garrote to deal 80% increased damage and have no cooldown when used from Stealth and for 3 sec after breaking Stealth.
' alt='Subterfuge'/>Subterfuge(75%)
Shadow Focus
Abilities cost 20% less Energy while Stealth is active.
' alt='Shadow Focus'/>Shadow Focus(0%)
Vigor
Increases your maximum Energy by 50 and your Energy regeneration by 10%.
' alt='Vigor'/>Vigor(0%)
Deeper Stratagem
You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
' alt='Deeper Stratagem'/>Deeper Stratagem(0%)
Marked for Death
Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
' alt='Marked for Death'/>Marked for Death(100%)
Soothing Darkness
You heal 3% of your maximum health every 1 sec while Stealth or Shadow Dance is active.
' alt='Soothing Darkness'/>Soothing Darkness(50%)
Cheat Death
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
' alt='Cheat Death'/>Cheat Death(0%)
Elusiveness
Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
' alt='Elusiveness'/>Elusiveness(50%)
Shot in the Dark
After entering Stealth or Shadow Dance, your next Cheap Shot is free.
' alt='Shot in the Dark'/>Shot in the Dark(25%)
Night Terrors
Shuriken Storm reduces enemies' movement speed by 30% for 8 sec.
' alt='Night Terrors'/>Night Terrors(0%)
Prey on the Weak
Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.
' alt='Prey on the Weak'/>Prey on the Weak(75%)
Dark Shadow
While Shadow Dance is active, all damage you deal is increased by 25%.
' alt='Dark Shadow'/>Dark Shadow(50%)
Alacrity
Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.
' alt='Alacrity'/>Alacrity(0%)
Enveloping Shadows
Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1 sec per combo point spent.<br/><br/><br/><br/>Shadow Dance gains 1 additional charge.
' alt='Enveloping Shadows'/>Enveloping Shadows(50%)
Master of Shadows
Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
' alt='Master of Shadows'/>Master of Shadows(100%)

' alt='/>(0%)

' alt='/>(0%)



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